Sophie

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  • Responsible for all aspects except model (by Nina Tarasova)
  • Surfaced with Mari & Substance
  • Hair groom created with XGen
  • Embroidery created with Substance Designer
  • Procedural woven shirt and beret fuzz created in Houdini
  • Lighting, Shading, and Rendering in Maya w/ RenderMan
  • Compositing in Nuke

Magic Potions

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  • Responsible for all aspects except model (by Caitlin Cheek)
  • Surfaced using Substance Painter
  • Volumetrics, procedural weave, and bubbles created in Houdini
  • Rope and fuzz created with XGen
  • Lighting, Shading, and Rendering in Maya with RenderMan
  • Compositing in Nuke

Magic Potions

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  • Responsible for all aspects except model (by Caitlin Cheek)
  • Surfaced using Substance Painter
  • Volumetrics, procedural weave, and bubbles created in Houdini
  • Rope and fuzz created with XGen
  • Lighting, Shading, and Rendering in Maya with RenderMan
  • Compositing in Nuke

Slippery Slope

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  • Co-Director | Look Dev Lead
  • Character Surfacing in Substance
  • Grooming created with XGen
  • CFX in Maya (hair sim)
  • Shaded, lit, and rendered with RenderMan
  • Compositing and falling snow FX in Nuke

Slippery Slope

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  • Responsible for all aspects
  • Shaded, lit, and rendered with RenderMan

1923 Leica

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  • Responsible for all aspects
  • Modeled in Maya & Zbrush
  • Surfaced using Substance Painter & Substance Designer
  • Hair, fuzz, and string created with XGen
  • Procedural dust created in Houdini
  • Shaded, lit, and rendered with RenderMan
  • Compositing in Nuke

Kibble

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  • Look Dev Lead
  • Concept Art in Photoshop
  • Modeling in Maya & ZBrush
  • Surfacing in Substance Designer & Painter
  • Lighting, Shading & Rendering in Maya w/ RenderMan
  • Title / Credits Sequence animated in After Effects
  • Compositing in Nuke

Kibble

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  • Surfacing in Substance Designer & Painter
  • Bread particles instanced with XGen Archives
  • Lighting, Shading & Rendering in Maya w/ RenderMan
  • Compositing in Nuke

Surface Deep

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  • Vegetation instancing with XGen Archives
  • All aspects except modeling (by Julia Donaldson)
  • Surfacing in Substance Painter
  • Lighting, Shading & Rendering in Maya with RenderMan
  • Compositing in Nuke

Surface Deep

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  • Yarn character groom & CFX with XGen (model by Kamryn Massey)
  • Procedural fabric shader in RenderMan
  • Hair tube auto-rig script in Python
  • Lighting, Shading & Rendering in Maya with RenderMan
  • Compositing in Nuke