■ Responsible for all aspects except model (model by Nina Tarasova) ■ Surfaced with Mari & Substance ■ Hair groom created with XGen ■ Embroidery created with Substance Designer ■ Procedural woven shirt and beret fuzz created in Houdini ■ Lighting, Shading, and Rendering in Maya w/ RenderMan ■ Compositing in Nuke
■ Responsible for all aspects except model (model by Caitlin Cheek) ■ Surfaced in Substance Painter ■ Rope and fuzz created with XGen & Houdini ■ Volumetrics and bubbles created in Houdini ■ Lighting, Shading, and Rendering in Maya w/ RenderMan ■ Compositing in Nuke
■ Responsible for all aspects except model (model by Caitlin Cheek) ■ Surfaced in Substance Painter ■ Rope and fuzz created with XGen & Houdini ■ Volumetrics and bubbles created in Houdini ■ Lighting, Shading, and Rendering in Maya w/ RenderMan ■ Compositing in Nuke
■ Responsible for all aspects ■ Modeled in Maya & ZBrush ■ Surfaced in Substance Painter & Photoshop ■ Hair, string & fuzz created with XGen ■ Procedural dust created in Houdini ■ Rendered in ACES with RenderMan ■ Compositing in Nuke
■ Co-Director / Look Dev Lead ■ Character Surfacing in Substance ■ Grooming created with XGen ■ Character FX in Maya with XGen ■ Procedural Snow Shader in RenderMan ■ Falling Snowflake FX in Nuke ■ Rendered and composited 26 shots
■ Concept Art in Photoshop ■ Modeling in Maya & ZBrush ■ Surfacing in Substance Designer & Painter ■ Bread particles instanced with XGen Archives ■ Lighting, Shading & Rendering in Maya w/ RenderMan ■ Title / Credits Sequence animated in After Effects ■ Compositing in Nuke
■ All aspects except modeling (by Julia Donaldson) ■ Surfaced in Substance Painter ■ Instancing with XGen Archives ■ Lighting, Shading & Rendering in Maya with RenderMan ■ Compositing in Nuke
■ Responsible for Look Dev, Groom, Lighting (model by Kamryn Massey) ■ Procedural fabric shader in RenderMan ■ Yarn fuzz created with XGen ■ Lighting, Shading & Rendering in Maya ■ Compositing in Nuke ■ Yarn rig written in Python