Sophie — Anastasia 1997
2021

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■  Responsible for all Look Dev, Groom, & Lighting
(model by Nina Tarasova)
■  Surfaced with Mari & Substance
■  Hair groom created with XGen
■  Embroidery created with Substance Designer & Sampler
■  Procedural woven shirt and beret fuzz created in Houdini
■  Lighting, Shading, and Rendering in Maya w/ RenderMan
■  Compositing in Nuke

Mana Potion
2021

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■  Responsible for Look Dev, Groom, Lighting & Compositing
(model by Caitlin Cheek)
■  Surfaced in Substance Painter
■  Rope and fuzz created with XGen & Houdini
■  Volumetrics and bubbles created in Houdini
■  Lighting, Shading, and Rendering in Maya w/ RenderMan
■  Compositing in Nuke
■  In progress — final version soon!

Health Potion
2021

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■  Responsible for Look Dev, Groom, Lighting & Compositing
(model by Caitlin Cheek)
■  Surfaced in Substance Painter
■  Rope and fuzz created with XGen & Houdini
■  Volumetrics and bubbles created in Houdini
■  Lighting, Shading, and Rendering in Maya w/ RenderMan
■  Compositing in Nuke
■  In progress — final version soon!

Vintage 1923 Leica Camera
2021

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■  Responsible for all aspects
■  Modeled in Maya & ZBrush
■  Surfaced in Substance Painter & Photoshop
■  Hair, string & fuzz created with XGen
■  Procedural dust created in Houdini
■  Rendered in ACES with RenderMan
■  Compositing in Nuke

Slippery Slope
2021

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■  Co-Director
■  Look Dev Lead
■  Character Surfacing done in Substance
■  Character Grooming done with XGen
■  Character FX created in Maya (Hair)
■  Procedural Snow Shader in RenderMan
■  Falling Snowflake FX (partial)
■  Rendered and composited all 26 shots

Procedural Snow Shader
2021

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■  Responsible for all aspects
■  Modeled in Maya & ZBrush
■  Shaded and rendered with RenderMan
■  Compositing in Nuke
■  Concept Art in Photoshop
■  Modeling in Maya & ZBrush
■  Surfacing in Substance Designer & Painter
■  Lighting, Shading & Rendering in Maya w/ RenderMan
■  Title / Credits Sequence animated in After Effects
■  Compositing in Nuke

Surface Deep - Opening Shot
2021

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■  All aspects except modeling (by John Donaldson)
■  Surfaced in Substance Painter
■  Instancing with XGen Archives
■  Lighting, Shading & Rendering in Maya with RenderMan
■  Compositing in Nuke

Surface Deep - Examples
2021

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■  Responsible for Look Dev, Groom, Lighting
(model by Kamryn Massey)
■  Procedural fabric shader in RenderMan
■  Yarn fuzz created with XGen
■  Lighting, Shading & Rendering in Maya
■  Compositing in Nuke
■  Yarn rig written in Python